We began editing our clips together on Sony Vegas which I was happy about as I have had quite a bit of experience with. Because of this experience, editing the clips together, using transitions and video FX effectively was not a problem for me. However getting some parts of the film make sense was more difficult than I had anticipated. I could only polish what we had, not restructure what we had already done which is something the group quickly caught on with and we were all on the right track with what obstacles laid in our path and what we needed to do to overcome said obstacles. Our main priority was to piece the clips in chronological order and then try to get the best match on action that we could possibly get. We noticed that some of the chase scenes in which we are running look slow and unenthusiastic. I found out how to increase and decrease the speed of a clip thanks to Mr Benzie's help. The exaggerated arm flailing from Will , playing Eugene looks hilarious when sped up and it should hopefully add another element of comedy to the piece. The running looks faster and more aggresive thanks to the small movements we make that have been sped up, it's odd to describe but the running looks calm to the characters but is quite rapid and powerful in there body language.
We downloaded some interrogation music for the opening scene which occasionally pops up here and there because of how subtle it sounds. It has a Spy movie type feel but with a sort of modern military film undertone. We found a piece for the quick cut gun montage that fits very well. Bex thought it would be funny if we had a pause in music when Clyde and Dave go to nod at each other and then the music resumes when they look at the camera and run past it. I liked this idea to and so we picked out the right momment to do this and it looks very good in my opinion. Another pause we wanted since the clip was filmed was when George falls over during a running scene unintentionally. We would then have the music start again once he had gotten up. We had a piece of music that was not fast enough to be used in the chase scene but I sped it up using the technique I had used on some of the running clips and the timing of the music seemed to fit in with the scenes we had placed. It was a huge relief that the music fit in perfectly because it meant we wouldnt have to find other music that would set the tone and keep having to blend it in to the previous track. For the final clip we have the title, "Fatal Error" which flashes onto the screen and then flashes again as we spiral slightly through the centre as if to create a warp effect. I know what looks cheesey and I was fairly confident that this type of animation was differrent to others and I am quite proud of it. I had gotten a green screened clip of a bullet flying throught the screen. I chroma keyed it and put it in the end clip as we spiral through the space in the title the bullet comes flying towards the screen. It was then decided that the clip seemed cliche which is what we wanted to avoid in the first place so the added effect was removed and we have stuck to the original clip.
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